AI Insights · Timothy · January 2023
Top 5 Ultracasual Games on Android in South America - Q4 2022
In the fourth quarter of 2022, the top 5 ultracasual games on Android in South America showcased varying trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed overview of the performance of these popular applications.
In the fourth quarter of 2022, the top 5 ultracasual games on Android in South America exhibited diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these popular applications, based on data from Sensor Tower.
Antistress - relaxation toys had a notable presence. Weekly downloads started at 177K in late September, saw a dip in October, and then steadily increased, reaching a peak of approximately 237K in the last week of December. Revenue mirrored this positive trend, starting at around $87 and climbing to $118 by the end of December. Active user numbers were also robust, beginning at 1.6M and growing to 1.7M by the quarter's end.
Pixel Demolish experienced fluctuations in its metrics. Weekly downloads peaked at around 145K in mid-October but saw a decline, ending the quarter at approximately 25K. Revenue followed a similar pattern, with an initial high of $126 and a decrease to $51 by December. Active users started at 244K, peaked at 328K in late October, and then dropped to around 194K by the end of the quarter.
Jelly Dye: Jelly Games & ASMR showed variable trends throughout the quarter. Weekly downloads began at 68K, saw a peak of 107K in early October, and then fluctuated to end the quarter at about 38K. Revenue remained relatively stable, fluctuating around $30-$43. Active users also displayed variability, starting at 101K and ending at approximately 67K.
Draw it had a steady performance with some fluctuations. Weekly downloads ranged from 29K in late September, dipped in October, and then peaked at 40K in the final week of December. Revenue showed a slight increase from $53 to $49 over the quarter. Active users started at 72K, fluctuated throughout the quarter, and ended at around 77K.
Fill The Fridge experienced notable shifts. Weekly downloads began at 110K, saw a mid-quarter dip, and then increased to approximately 49K by the end of December. Revenue started at $57, experienced fluctuations, and ended at $19. Active users started at 475K, saw a decline, and ended at around 252K.
These insights into the performance of the top 5 ultracasual games on Android in South America during Q4 2022 highlight the dynamic nature of user engagement and revenue generation in the gaming market. For more detailed analytics and insights, visit Sensor Tower.